THE MAKING OF FALLING SKY
Ever since seeing the film METEOR as a young child, I was fascinated
and terrified by the idea of an asteroid impact. I don’t
actually remember anything about the film itself, except the
concept of a giant asteroid heading towards earth, and it having
nuclear missiles fired at it. From
this formative experience, as well as being interested
in dinosaurs (like most children), I became interested in the
concept of asteroid impacts.
Years later, when I first heard about the film DEEP IMPACT,
I got very excited. Empire magazine described this as a "serious" attempt
at making an asteroid impact disaster movie - I particularly
remember the line "when the asteroid hits..." being
part of the article. It excited me that I would see an asteroid
hit the earth on screen. When I actually saw the film, I was
massively disappointed. I mean, sure, Morgan Freeman was quite
good, some of the crowd scenes were well done, and the
idea of preserving
a nucleus of humanity was sensible.
But apart from that it was absolute rubbish from beginning to
end.
I also went to see ARMAGEDDON, hoping to see something a little
better. What I saw was even worse.
The most galling thing about the films for me, was that in both
cases, the asteroid DIDN'T hit. (Ok, in Deep Impact a bit of
it hit, but it was pretty pathetic wasn't it?)
Hollywood has this idea that nobody would want to see a film
that has an unhappy ending, where they fail to stop a big threat.
It's understandable - one of the most basic definitions of a
story is that of a conflict that is resolved at the end. A conflict
between man and asteroid would therefore have to result in the
asteroid threat being diverted.
Thing is, that's not what I went to the cinema to see. I suffer
from the Godzilla factor - I love sitting in a dark room seeing
the world completely destroyed before my eyes, before walking
bleary-eyed back out into the real world. It's cathartic, it's
exhilarating, and it's terrifying. The best disaster movies are
the ones where the disaster actually happens - the conflict is
not in stopping the disaster, it's in surviving it. My feeling
with Deep Impact and Armageddon was that they hadn't realised
this basic concept.
Both films also suffered from the most ludicrous debasement
of science I have ever seen in cinema. Worst of all, the people
that made the films actually seemed to believe it would work.
Leaving aside the logistics of sending a deep-sea oil-driller(!)
into deep space on board a shuttle to land on an asteroid traveling
at twenty miles per second, why do they always have
to use nuclear weapons? What is it with nuclear weapons? Modern
disaster cinema treats them as a miracle cure. Both Deep Impact
and Armageddon, as well as The Core and a host of other films,
solve their impending disaster by exploding nukes in the heart
of whatever's bothering them.
I suspected, and a little research proved, that the last thing
you want to do with an impending asteroid is nuke it. (See the
Asteroids and NEOs section for more on this.)
I found myself occasionally thinking about this from time to
time over the intervening years. Watching Deep Impact on TV annoyed
me even more, as with a slightly matured palette for films, it
was far worse than I remembered. (Except for Morgan Freeman,
who was still good.)
I had also become aware that the potential asteroid threat was
not being taken seriously. I'm not sure that it ever really was
taken seriously by the general public, but it certainly wasn't
now, after two films generally regarded as turkeys had pissed
all over the concept.
Back in early 2002 I had just finished a 5-part script about
a terrorist movement in a future, federal Europe. (It was actually
a rewrite
of an
earlier script, illustrated by the then-unknown, now 2000AD golden
boy, Boo Cook.) The problem here was that the terrorist attacks
of Sept. 11th happened when I was about two-thirds of the way
through, and after sitting on the finished script for a few months,
it became clear that world events had outmaneuvered my script.
On thinking of another project to write, I kept coming back
to the idea of writing an asteroid impact story, but done properly.
I wanted to write a story that was politically plausible (if
not necessarily likely), based on genuine scientific principles,
and that acknowledged the potential danger from an asteroid impact,
and our vulnerability to it.
DEVELOPMENT AND SCRIPT
It didn't take as long to develop this one as it usually does
for my stories. As I don't do this for a living (and I'm not
sure I ever really intend to), I'm happy to let stories gestate
for a long time. But once I had decided to write a story about
an asteroid impact, the ideas came thick and fast. I had a basic
idea - that the impact would be a global secret, and that the
story would be structured around the discovery of this secret
by a central character.
I had wanted to work with James
McKay again ever since we'd
worked on a short story several years ago (recently published
in Underfire
Comics' RAPID FIRE #3 and viewable at my portfolio
site), but various things had got in the way. Fortunately
he was also
keen, and
we met
up
at Fenchurch
St Station in London to discuss ideas. I showed him a 5-page
script I'd written a couple of months earlier about drugs in
a future army (which you can read on my main website), which
James liked and decided to illustrate as a submission for 2000AD.
(I'd not had much luck with 2000AD submissions, and felt it might
get somewhere if it was behind James' sumptuous artwork. It didn't
work - they rejected the artwork point blank for having too many
panels, and not having enough black in it.)
I told James about the asteroid story so far. He liked the idea,
and we threw ideas back and forth. It was probably the most successful
brainstorming session I've ever done - everything was laid down
in this meeting. The opening robbery (although it was a bank
robbery at the time), the massacre of the robbers, and everything
that followed, step
by
step. In
fact,
the only thing that wasn't decided then was Edward's ultimate
role in Charles' predicament, which came during a rewrite.
We decided to walk from Fenchurch St to Gosh Comics, and talked
more on the way, ironing out the twists and turns of the story.
We passed St Pauls Cathedral, and I was reminded of Churchill's
decree during the Blitz that the Cathedral had to survive at
all costs, symbolising as it did the heart and soul of British
society at that time. Having been up to the balcony at the top
with my friend Dilly Rothwell several years before and remembering
the spectacular view, I decided it would be the perfect place
to end the story.
Later, we passed what to me looked like a big hole in the road
in the middle of Southampton Row. I'm not a regular London visitor
and hadn't been to this part of town before, so it was a bit
puzzling to me. James explained that it used
to be an underground tram
route that was now simply used for storage, and that it had also
once been used for hiding thousands of American infantry during
the war. It
looked
to me
to be the
perfect
entrance
to
the London Shelter - a secret entrance, hidden in plain sight.
I went home with my head spinning. I was so excited! The story
had everything I liked to talk about in a story. (James later
told me that all my scripts had certain ongoing themes - they
were all downbeat, contained complex moral ambiguities, and had
a distrust of authority. It also became a running joke that I
always seem to have roaming death squads in my stories.)
As well as being the easiest to brainstorm, it was probably
the easiest to write as well, (at least up to that time) and
in the end only took me three months.
(Bare
in mind I was also working as a teacher at the same time, and
regularly worked 10 hours a day, often more.) When I finished,
I proudly posted it off to James and waited for his response.
About a week later, James got back to me and told me he didn't
want to illustrate the script. He liked it, described it as a "typical
Ben Dickson script" and enjoyed reading it, but James' pleasure
lies in illustrating more fantasy-based work, he had decided
that he simply wouldn't enjoy illustrating it.
Disappointed but understanding, I passed the script on to another
illustrator, William Volley, whose work I had seen at his Degree
Show when I took my students to view the college in Brighton,
and had since got in contact with. (Will and I produced a 4-page
story for Accent
UK's PHOBIAS anthology, which you can also read on my portfolio
site.) He liked it too, but for him it played too much like
a Hollywood thriller
and
was too high-concept for him to really enjoy illustrating
- the exact opposite problem to James.
And here lies the biggest problem of writing small press comics.
Unless you've got money to pay people, it's very difficult to
get anyone to illustrate anything unless they're really, really
enthusiastic
about it. It's all very well producing an 80 page script, but
if no-one
wants to devote a good few months of their life illustrating
it, you're not going to get very far - and the bigger the script,
the less likely you are to get anywhere.
I decided that there was only one way this book was going to
see the light of day - I'd have to illustrate it myself.
I CAN'T DRAW COMICS!
I've been touting scripts around the small press community for
years, starting with the short-lived Dredd fanzine Class
of '79.
Lots of things held me up along the way, but the biggest one
was my own lack of confidence in my illustration skills.
Probably the most asked question of me during this
time, particularly if it comes up that I have a Fine Art Degree
under my belt, has been "Why
don't you illustrate them yourself?" to which I would always
reply "Because I can't draw comics".
After I was unable to find an illustrator for Falling Sky, I
decided that the only way the project would ever see the light
of day was to actually take the plunge and illustrate it myself.
I was always fairly skilled at life drawing, so I decided that
if I
had good
enough
reference,
I would be able to do it that way.
To be honest, extensive referencing in comics was something
I always thought wasn't a good thing - somehow, it felt like
cheating. However, at this time my favourite ongoing comic had
become Gary Spencer Millidge's Strangehaven, a book which relies
heavily on reference material, and is unapologetic for it - in
fact it considerably enhances the feel of the book.
Reading Garen Ewing's book The
Rainbow Orchid, which reminded
me of Herge's books, in turn reminded me how much photo-reference
he had used. I decided that if two comics artists I respected
did it, so could I.
So I set about doing panel breakdowns for the book. They were
embarrassingly simple, but laid out "camera" angles
more or less as I needed them, and helped iron out any problems
with visual continuity.
It was around this time that I suffered a nervous breakdown
at work. After a combination of a serious flu infection,a workload
I couldn't cope with and finally an Ofsted inspection, teaching
finally got the better of me and I found myself
unable
eat
or
sleep.
Awarded
with time
off by the doctor, I went home to stay with my parents, and visit
friends I'd left behind in Bristol.
Two months later, it was fairly clear to me that I wasn't going
to go back. (Take it from me, a job that puts your health at
risk, be it mental or physical, simply isn't worth the paycheck.)
Needing something to take my mind off what I'd been through,
I decided to take the plunge and start work on Falling Sky.
The format I decided upon was two colour, inspired by William
Volley's excellent use of two-colour schemes in his degree show.
I figured I could always turn them to black and white if needed.
I also decided upon illustrating the entire thing on computer,
as I had become so used to producing all my artwork on a PC,
I actually felt as comfortable on a graphics tablet as I did
on paper. I also endeavored to use the array of brushes available
to imitate chalk and charcoal effects.
Being back in Bristol amongst my friends was great, as besides
the emotional support, I knew enough people to model for me for
reference shots. Using bits of a vacuum cleaner nozzle as shotguns
and locations stolen from Google, I set about compiling references
into comics pages in the computer, until I had references for
practically everything in any given panel.

Two people also stepped up to help me in my project - Laurie
Ray, and his partner Delphine Guillemoteau. Being romantically
entangled as well as artistically-inclined people made them perfect
for the main roles of Charles and Rijuta, as they would have
few physical qualms about some of the more challenging scenes
together. Other friends, although they were usually stoned when
I wanted to get reference shots, were happy to participate (if
a little
harder to control) as background or occasional characters.

(Incidentally, Delphine's character was supposed to be black
in the original script - but when I coloured her, she looked
Indian to me, so I renamed her from Belinda to Rijuta - which
is a Hindu name, meaning innocence.)
Feeling that I couldn't draw comics has helped me on this project
in the long run. I've developed a strategy of producing heavily
photo-referenced images that are far stronger than would have
been otherwise. Although they are by no means perfect in my opinion,
and have a lot of room for improvement, they are thankfully not
the wretched and illegible scribbles I was scared of ending up
with. Taking influence from Herge (in particular the decision
to use dot-eyes), as well as Gary Spencer Millidge, Katsuhiro
Otomo, Paul Pope and the more obscure Christophe Blaine's The
Speed Abater has produced a definitive style that I'm fairly
happy with.
So there I was, illustrating between one and three pages a week,
most weeks, for about a year and a half. It was incredibly cathartic
and confidence building, and would have been a worthwhile exercise
regardless of what happened to it after I had finished. And when
I finally did finish it, I found I didn't want the experience
to end.
I had handed out ashcan samples at various stages of the project
at Caption and Bristol conventions and had recieved some pretty
favourable feedback. The most encouraging feedback I think came
from Paul Gravett, the irrepressible "Man at the Crossroads",
as he's known in the comics industry. Being something of an authority
in the industry as well as having boundless enthusiasm, Paul's
feedback was invaluable throughout the project and ultimately
helped me believe that I actually had something people might
want to read. Later feedback from Boo Cook, James McKay and others
including David Hitchcock, Gary
Spencer Millidge and Chris
Staros was again very encouraging, with Gary and Chris both very generously
offering quotes for the back of the book. I decided to go for
the big time and submit the book for publication in
the
US.
It was rejected by everyone.
However this was not as discouraging
as it might at first sound - firstly I recieved rejection letters.
Big deal, you might think, but the thing is that you generally
don't recieve rejection letters in comics any more. Big companies
just don't have the time, they get too many submissions to
reply to them all. Secondly, they were the most positive rejection
letters I'd ever seen, largely rejecting the book because they
didn't feel it was something they could publish because it
didn't
fit into their remit, rather than telling me it wasn't good
enough. (And yes, they do say that if that's what they think.)
But everyone had something positive to say about it, one company
going as
far
as telling
me they
were
sure it would be picked up by someone.
At the same time, I was being headhunted by Shane Chebsey. He
of Smallzone was starting up a new comics imprint called Scar
Comics, and was after the best new books he could find. He offered
me a deal that, although there was no money upfront, I found
hard to turn down. What can I say?
Overall this has turned into a wonderful experience that was
born out of one of the most painful times of my life. The book
is now published and keeps recieving rave
reviews from everyone who has read it. (It still takes me by
surprise!)
I've written a few more scripts since then (one was illustrated
by
James and
published
in Accent
UK's MONSTERS anthology, also viewable on my portfolio
site),
and also plan to illustrate again - although I'm going to be
very
selective
about
what stories
I
do. I love working with other illustrators, you see. They always
put things in my stories that I would never have thought of.
I also have two more stories set in the Falling Sky universe
that I might tell one day. I have no plans to do so at the moment
though - there are other stories I want to tell first, and I've
spent enough time there for now. But you never know, I may well
go back... |